Half Life Source For Mac



  • 2The SDK wizard

I've been back to replay Half-Life a few times and I always pick the source version. Sound, Ragdoll physics, Water effects and some better lighting are the main changes. It's pretty cheap. These command-line parameters will work with any Source engine games (Half-Life 2, Counter-strike: Source, etc.). Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically. Failing to do this will result in Source SDK tools being unable to load required resources. The SDK wizard Project type This section only applies to Half-Life 2 Mods! When you start the wizard, you will have to choose which project to work with. Half-Life 2 Single Player Projects for Episode One (2006) or Two (2007). If you do not own Ep1/2. Source is a 3D game engine developed by Valve.It debuted as the successor to GoldSrc with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 in November, and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The successor, Source 2, was announced in March 2015.

The Create a Mod wizard automates the process of creating a Source mod. It:

Half Life Source For Mac
  • Creates a new mod under steamappsSourceMods
  • Installs a copy of the source code, with associated Visual Studio Project File
  • Creates a Game Configuration for your mod in the Source SDK


Note:You will need to restart Steam for a new mod to appear in your library.

Engine branch

Before starting a mod you need to choose which version of Source you will use. Change the SDK's engine version to the one you want.

Source 2006
Outdated - Original Half Life 2: Episode One mod. Only included for backwards compatibility reasons.
Source 2007
Outdated - Original Orange Box mod.
Source 2009
Outdated - Updated Orange Box mod. You cannot make a mod for Source 2009; you can make a content-only mod of a 2009 game by following Creating a Mod manually.
Alien Swarm (via Alien Swarm SDK)
The oddball of the bunch. Alien Swarm is totally free to play and its SDK includes source code, but it's source code is for a top-down shooter. It also lacks many of the HL2-compatible code's peripheral tools and cannot access HL2's content.
Source 2013
In 2013, Valve phased out the Source SDK with the release of SteamPipe. With this change, they updated the source code to the latest version of the Source-1-Engine for the HL2-based engine branch. This time around, the source code is not made available via an SDK launcher, but is instead hosted on Github. See Source SDK 2013 for more information. However, you can use this custom launcher as an alternative to the old Source SDK.
Note:At this time, CS:GO is the only Valve-made Source Engine title with 64-bit support, and is only 64-bit on MacOS and Linux. (By extension, this means that only mods based on CS:GO will be able to work on MacOS Catalina and later.)

Warning: Your Engine Version in the Source SDK must match the Engine branch of your mod! Failing to do this will result in Source SDK tools being unable to load required resources.

Half life source for mac os

The SDK wizard

Project type

This section only applies to Half-Life 2 Mods!

When you start the wizard, you will have to choose which project to work with.

Half-Life 2 Single Player
Projects for Episode One (2006) or Two (2007). If you do not own Ep1/2 this option will be greyed out.
Half-Life 2 Multiplayer
Projects for Half-Life 2: Deathmatch. This option is only available if you own Half-Life 2: Deathmatch; otherwise it will be greyed out.
Multiplayer mod from template
A specially-created SDK project that allows you to configure settings such as if your mod is team based, or if you have abilities such as sprinting and prone. This option does not require Half-Life 2: Deathmatch.
Source code only
Dumps the code without creating an actual mod. This option is handy if you are just creating a server plugin.

Whichever option you choose, you get the same actual source code files (even if you didn't own one or another game). You also get an 'everything' solution which includes a collection of development tools.

Mod Information

The first option on this page is where you want the source code extracted to. The second is the name you want to use, which also defines the output folder for your compiled content (does not appear if you chose source code only).

Creating a mod manually

It's surprisingly simple:

  1. Create a folder under steamappsSourceMods(A mod can actually reside anywhere, but placing it here allows Steam to detect and launch it.)
  2. Create a gameinfo.txt in the folder. You now have a mod!
  3. Open the SDK launcher and switch to the relevant engine branch.
  4. Choose 'Edit Game Configurations' and click 'Add'. Enter your mod's name and folder.

To get the source code (or indeed any other files of Valve's that you want to modify) you will need to use GCFScape and access depot_211_dir.vpk in the SteamSteamAppscommonSourceSDKvpks folder. Remember to change the custom build steps to point to your mod's folder.

Retrieved from 'https://developer.valvesoftware.com/w/index.php?title=Create_a_Mod&oldid=228580'

Ahead of the release of Valve’s upcoming flagship VR title, Half-Life: Alyx, you might be looking to play through some of the earlier entries in the Half-Life series.

While all of the games in the series so far are traditional games and only available to play officially on PC and Mac computers, a sideloaded Oculus Quest app enables you to play the original Half-Life game in VR with full 6DoF on your headset.

The application, Lambda1VR, only acts as an engine to run Half-Life in VR on your Quest. The developer behind the Lambda1VR mod, Dr Beef, tells modders they “need to legally own Half-Life” to play it in VR. The team behind Half-Life: Alyx said recently they encourage players to familiarize themselves with the Half-Life series, especially Half-Life 2.

So for this Oculus Quest VR mod, you’ll need a copy of the original Half-Life game installed on your computer.

Preparation

In order to install Lambda1VR and Half-Life on your Quest, you will need to be familiar with sideloading content on your Quest and make sure your Quest is also in developer mode. If you’ve sideloaded content via SideQuest before, then you can move onto the next section.

If you haven’t sideloaded anything before, or don’t even know what that means, check out our guide on how to sideload content on the Oculus Quest. For the purposes of installing Half-Life, you’ll want to follow the sideloading guide right up until the “Sideloading content from the SideQuest store page” section.

If you’ve followed everything up until that point, you can move on with the guide below.

Downloading a copy of Half-Life

The Lambda1VR application itself won’t work without a copy of the Half-Life game files, which you’ll need to copy over from a computer that has the game installed.

Before proceeding, just make sure you have a copy of the original Half-Life game (not Half-Life 2 or Half-Life: Source) downloaded from Steam, on the same computer that you use SideQuest on.

Install Lambda1VR

Connect your Quest to your computer and open up SideQuest. The Lambda1VR application will be available in the Games and Apps section. Simply click on the listing, press “Install Latest” and SideQuest will do the rest.

To check the progress of installation or ensure everything installed correctly, you can click on “Tasks” button on the top right, and if the app was downloaded and installed correctly, you will see a bar reading “APK file installed OK!!”

However, the Lambda1VR app won’t work on its own. You still need to copy over the Half-Life files.

Install Half-Life on your Quest

Above: Half-Life and Left 4 Dead paraphernalia at Valve HQ

There are two ways to do the next step, which involves copying over the Half-Life files to your Quest.

You can stay in SideQuest and use SideQuest’s built-in File Explorer for the Quest, but we’ve found it is easier to your system’s File Explorer to copy files to your Quest. For the purposes of this tutorial, we’ll be using Windows Explorer (or Finder, if you’re on a Mac).

1. In Windows Explorer or Finder, navigate to the root folder of your Oculus Quest.

Half life source for mac os

Once your Quest is plugged into your computer, it should show up in your file explorer just like any other hard drive on your computer. The root folder will have folders such as Alarms, Android, DCIM, Download, Oculus, Screenshots and many others.

For

2. In the root folder, create a new folder called “xash,” without the quotation marks.

You will copy the Half-Life files into this folder in a later step.

3. Find the folder where you installed Half-Life on your system.

On Windows, you can find this at C:Program FilesSteamsteamappscommonHalf-Life.

On Mac, you’ll need to open your Library folder, which is hidden by default. Click on Finder, then on the top menu bar, click on Go, then Go To Folder, then type the following and press enter: ~/Library/Application Support

That should bring up a new Finder window with Application Support folder. From there, navigate to the folder SteamSteamAppscommonHalf-Life.

4. Copy the “valve” folder.

On both systems, the Half-Life folder will contain a lot of different files and folders. You do not need all of these to be copied to your Quest. In the Half-Life folder, simply locate the folder titled “valve” and copy it.

5. Paste the “valve” folder

With the Valve folder now copied, go back to your Quest root folder. Open the “xash” folder you created in Step 2 and paste the “valve” folder inside. This might take a while to copy across to your system.

Note: You want to copy the actual “valve” folder into the “xash” folder. The structure should look like Questxashvalve when finished, with all the subsequent files within the valve folder.

6. Restart your Quest

Hold down the power button on your Quest to bring up the power menu and select restart.

Play Half-Life on your Quest

Lambda1VR will now appear in your Quest library under the “unknown sources” tab. You can stop reading right here and go and play the game if you want — it works fine. However, there are also a few tweaks you can make to improve performance and some of the textures, if you wish. These steps below are optional and listed below.

HD graphics

Note: This step will only work when using a copy of Half-Life from Windows computers. Mac users don’t seem to be able to install the HD graphics on their Quest.

The standard install of Half-Life on Quest uses the original graphics. However, every Steam install of Half-Life also includes an HD version that slightly improves the models, most notably the NPCs. That being said, if you install all of the HD models, users have reported it can affect performance in Lambda1VR.

Users on the Lambda1VR subreddit recommend just upgrading the models for the Barney and Scientists files, in order to keep performance steady but upgrade some of the NPCs.

To do this, find the Half-Life installation folder just like you did in the steps above. Then:

1. Navigate to Half-Lifevalve_hdmodels

2. Select all the Barney and Scientist files and copy them.

This includes barney.mdl up to barney05.mdl, and scientist.mdl through to scientist10.mdl.

3. Navigate to the xash folder on your Quest.

Open the xash folder, and then go to Valvemodels.

Paste the Barney and Scientist model files into the models folder. When asked, you do want to replace the existing files, as you’re overwriting the old models with the HD ones.

When you relaunch the game, the updated models should take effect.

Improving performance

If you want to improve the game’s performance, especially in more demanding areas of the game, you can follow the instructions from this post on the Lambda1VR subreddit, which involves editing a text file in the xash folder on your Quest.

Other tweaks

For any other more advanced tweaks, we would highly recommend checking out this guide on the Lambda1VR subreddit, which goes a bit further than ours does in terms of customization with controls and other options. It also has instructions on how to play the Half-Life expansion, Blue Shift.

Half Life Source For Mac

This story originally appeared on Uploadvr.com. Copyright 2020

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